Content:
History & Development - timeline including future applications.
AR Technologies - Applications for K-12 and University
e-Learning - Applications for eLearning
Week 1 TaskDue Date: March 16th
Prepare a brief summary explaining the features and use of one type of AR technology. Student work will be shared onto the wiki.
Evaluation: Rubric
Article reading (2 hrs)
Low level learning activities for initial familiarization of the domain (2-3 hours)
Week 2 & 3 Learning Theories & AR
Reading
Squire, K., Mingfong, J., Matthews, J., Wagler, M., Martin, J., Devane, B., Holden, C. (). Wherever you go, there you are: Place-based augmented reality games for learning. In B.E. Shelton & D.A. Wiley (Eds.), The design and use of simulation computer games in education (pp. 265-295). Rotterdam, Netherlands: Sense Publishers.
Content:
AR Simulation Games
Instructional design theories common in AR Games (Situated cognition, constructivism, game-based learning). Read review summary and one article for ONE theory of your choice to apply within the week 2/3 task.
Week 2 & 3 TaskDue Date: March 24th
Use the information provided on the various instructional design theories to create an engaging lesson plan using AR that will work for your learning environment.
Evaluation - rubric
Article reading (2 hrs)
Small projects for higher level learning
(5-8 hours)
Week 3 Sharing and Reflection
Week 3 TaskDue Date: Lesson Plan Feedback completed by March 27th
-Take a “Virtual Tour” and explore the lesson plans of two your classmates
-Provide feedback to two of your classmates using the feedback form provided
Evaluation -Rubric for lesson plan provided in the wiki.
Week 1 History & Development, AR Applications
Lee, K. (2012). Augmented Reality in Education and Training. TechTrends (Vol.52, No.2 pp.13-21). Bloomington, IN: Springer. Retrieved from: http://www.springerlink.com.ezproxy.lib.ucalgary.ca/content/h751n484250k3834
Content:
History & Development - timeline including future applications.
AR Technologies - Applications for K-12 and University
e-Learning - Applications for eLearning
Week 1 Task Due Date: March 16th
Prepare a brief summary explaining the features and use of one type of AR technology. Student work will be shared onto the wiki.
Evaluation: Rubric
(2 hrs)
Low level learning activities for initial familiarization of the domain (2-3 hours)
Week 2 & 3 Learning Theories & AR
Squire, K., Mingfong, J., Matthews, J., Wagler, M., Martin, J., Devane, B., Holden, C. (). Wherever you go, there you are: Place-based augmented reality games for learning. In B.E. Shelton & D.A. Wiley (Eds.), The design and use of simulation computer games in education (pp. 265-295). Rotterdam, Netherlands: Sense Publishers.
Content:
AR Simulation Games
Instructional design theories common in AR Games (Situated cognition, constructivism, game-based learning). Read review summary and one article for ONE theory of your choice to apply within the week 2/3 task.
Week 2 & 3 Task Due Date: March 24th
Use the information provided on the various instructional design theories to create an engaging lesson plan using AR that will work for your learning environment.
Evaluation - rubric
(2 hrs)
Small projects for higher level learning
(5-8 hours)
Week 3 Sharing and Reflection
-Take a “Virtual Tour” and explore the lesson plans of two your classmates
-Provide feedback to two of your classmates using the feedback form provided
Evaluation -Rubric for lesson plan provided in the wiki.